

In a sense, it's similar to Bloodborne, which encouraged and rewarded applying constant pressure to enemies, only with a Thymesia reverse spin on it: instead of regaining your own health by attacking, you prevent the enemies from healing.Ī further layer that adds depth to the gameplay is that foes will only regain white health up to their current wounds damage. The twist is, enemies will regain their white health after a few seconds if you don't attack them-so you need to engage with ruthless aggression.
Thymesia xbox series x plus#
Corvus has two basic attacks: Saber strikes that deal a fair amount of damage to enemies' health bars, plus Claw attacks that dole out a ton of wound damage, while barely scratching their health bar. The most notable is all enemies have a white Health bar that you have to whittle down, but also a secondary blue Wounds bar you also need to deplete to zero.

While the story may not be too original, the gameplay adds some fresh new twists to the tried and true soulslike formula. The secret to finding out what happened to the kingdom, and to Corvus himself, now lies within his memories. You play as Corvus, one of the few citizens that wasn't corrupted by the alchemy disaster, who-wait for it-wakes up with amnesia. In this case, the source of power is alchemy and within a few days of the catastrophe nearly everyone within the kingdom transformed into bloodthirsty monsters. Liked: Saber and Claw Attacks Thymesia's story is one that's well known to fans of the genre: a once thriving kingdom discovered an incredible new power source, that some warned of its potential dangers, which naturally got ignored until said source backfired and corrupted the kingdom's inhabitants, sending the land into an age of calamity. Now that I've played through the game's roughly 10-hour campaign, including side missions, would I recommend it to soulslike fans? Let's take a look, here are three things I liked about the game.and two I didn't. While it seemed far from original, any game that gives me even modest Bloodborne vibes is near impossible to pass up. Thymesia is one such game that did actually rise above and pique my interest, mainly because of its blatant Bloodborne aesthetics worn on its sleeves, plus its plague doctor protagonist that looks straight out of Assassin's Creed. It's a crowded genre these days, and as such, it takes something special for a new soulslike title to stand out among the crowd.

And there's still Steelrising and Soulstice arriving next month. Salt and Sacrifice, Dolmen, Stranger of Paradise, The Tarnishing of Juxtia, not to mention Elden Ring from the originators of the genre. It feels like I've been playing new soulslike games all year long. C’est graphiquement moyen avec hélas beaucoup trop de flou cinétique -qu’on ne peut pas désactiver- et si à la différence des Souleries de mon cul, l’endurance n’est pas prise en compte, les combats sont beaucoup plus rapides… et confus ! Pour le reste, c’est entièrement repompé sur les merdes de chez From **** ce qui signifie une punition permanente et récurrente qui plaira certainement à tous les masos du coin qui aiment à recommencer jusqu’au par coeur ! pauvres hères fêlés qui errez dans ces daubes, comme je vous plains ! mais allez consulter quand même parce que ça craint.Three things I like about this game, and two I don't Encore une darksoulerie à la mords-moi-le-zob qui soûle très rapidement ! la réalisation est très bas de gamme et sent comme de juste l’indé Encore une darksoulerie à la mords-moi-le-zob qui soûle très rapidement ! la réalisation est très bas de gamme et sent comme de juste l’indé suspect et fortement faisandé, l’indé opportuniste qui vient surfer sur la vague des jeux de merde qui soûlent à très grande vitesse… (les jeux de merde TGV : aussitôt -à peine- joués, aussitôt… désinstallés !).
